The Rooms

The Rooms is an Abandoned Wessian Experiment, funded by the Wessian Government in 1985 in order to task Nuclear Fusion with Low-Proximity Magnetic Distortion system with Gravitational waves by breaking the Higgs Theory and Newton's laws.

On July 2nd 1988, The Wessian Government Arctic facility in Area 15 Tested the Gravitational Wave Experiment. Specific Details regarding the results of the experimentation have not been released. During a press conference in April 1988 with a few Slavonian officials, William Smith, Director of the Area 15 Arctic Facility described the intention of creating a unlimited amount of "space" for storage uses and Government-funded testing in the "space". Government-funded testing in the space will offer a solution to all future storage and residential needs as the world ascends into Overpopulation. Slavonian Researcher, Ivan Chetnotkov was the first ever scientist to ever travel between the Space-Time continuum, but the world-breaking news was later scrapped and unheard of after the Wessian Military raided the Area 15 Arctic Facility in 1993. The Nuclear Fusion with Low-Proximity Magnetic Distortion system tests of the "space" ended in September 27th 1996.

=  Test #1:  = Hadron Collider Portal Tests

The Large Hadron Collider is the world's largest and highest-energy particle collider. It was built by the Wessian National Institute of Technology and Electricity. Also followed by members of the Europa Organization for Nuclear Research between 1988 and 2008 in collaboration with over 10,000 scientists and hundreds of universities and laboratories, as well as more than 10 countries.

July 2nd 1988, Test #1 Notes

William Smith: "We will put this white skinny monkey into the Hadron Collider, then we can begin our first ever test."

Ivan Chetnotkov: "Are you sure this is safe?"

William Smith: "Aha, yes comrade, Of course this is safe."

( 2 minutes transmission of preparing the Hadron Collider Portal )

William Smith: "Alright, turn on the Collider."

( Chetnotkov turns on the Collider )

( Scientists watch )

( 1-3 minutes of the Collider making obnoxiously loud electrical noises )

William Smith: "Chetnotkov, check on that little skinny bastard."

Ivan Chetnotkov: "Sir, i did, He's gone..."

William Smith: "What? Where did he go? Was there a breach?"

Ivan Chetnotkov: "The Security are looking all over Area 15 and have not found a single trace."

William Smith: "Shut down the Test immediately, turn on the alarms."

( END OF NOTES )

=  Test #2:  = Anti-Astrononomical Warp Drive Tests

A warp drive or a drive enabling space warp is a fictional superluminal spacecraft propulsion system in many science fiction works, most notably Star Trek, and a subject of ongoing physics research. A warp drive is a device that distorts the shape of the space-time continuum. A spacecraft equipped with a warp drive may travel at speeds greater than that of light by many orders of magnitude.

The Anti-Astrononomical Warp Drive Test is a Test where actual Warp Drive tests would occur without going to space but in a facility, known as Bacon Labs Site-[REDACTED]. A Laboratory Organization that explores every single urban legend and [REDACTED]'s across the Multiverse.

February 8th, 1989, Test #2 Notes

William Smith: "Ok, Now we will try this with another way through the AAWD testing procedures."

William Smith: "Turn on the machine, Chetnotkov."

( Chetnotkov turns on the AAWP Machine )

( The Machine goes hayware, A power outage occurs all over the Northern Hemisphere of the Entire Planet for 5 minutes. )

Ivan Chetnotkov: "What the #### just happened?!?!"

( The AAWP Machine had generated massive auroras )

( The AAWP Machine generates a mini black hole, allowing Chetnotkov to fall into the blackhole )

[REDACTED]: "What is going on.."

William Smith: "Power outage, someone get the technical team down here immediately."

William Smith: "Someone get me Chetnotkov!"

[REDACTED]: "He's gone, sir. I saw him fall into the Portal."

William Smith: "I think we have found a functioning generated portal, Mr. [REDACTED]."

( END OF NOTES )

= The Wessian Military raid of Area 15 = Wessian Military raided the Area 15 Arctic Facility in 1993 was a raid that took place to end any future plans of the Low-Proximity Magnetic Distortion system and prevent people from going missing all over the world. William Smith was arrested, Along with 50 Scientists for continuing the project and violating the Agreements of April 1988, however, this does not stop people from going missing across the world...

= Class Types for "Rooms" = Class Types is a Class Type for every single Level and The meaning of the class types.

Class 0:
Safe, Secure, No Entities Present

Class 1:
Safe, Secure, Minimal Entity Count

Class 2:
Unsafe, Secure, Low Entity Count

Class 3:
Unsafe, Unsecure, Moderate Entity Count

Class 4:
Dangerous, Deadly, High Entity Count

Class 5: ( RARE )
Dangerous, Deadly, All Entities Present

= Discovered Entities = Entities are Anomaly Creatures & Humanoids that "live" the Backrooms reality. They can be Deadly or Sometimes Friendly

Howlers
Howlers are Black, Tall, Fat creatures consisting of a height of 9 ft tall.

Theories state that Howlers are creatures that were put into the backrooms during Test #1, saying that Howlers are actually test monkeys but an experiment gone wrong

Another Theory is that the Howler is the supposedly dead scientist "Ivan Chetnotkov" that had somehow managed to clone himself into multiple beings during teleportation into the Backrooms.

Howlers can kill any human being or entity aswell just by hearing their footsteps upclose, hearing their breathing, or being within 2 km within its sight.

During it's rampage, a Howler can make loud groans, similar to a Monkey or a Human Being, an ability to scare it's victim as it can smell fear from miles away. However, a Howler can only go for One Victim at a time as it only once one tasty meal 1 by 1.

Howlers can manipulate their victims by playing human-like noises & phone ringing to lure their victim into a trap.

Facelings
Facelings are Human Beings that consist of worker clothing, no hair, no face, can run up to 30km in 15 minutes, and repeatedly say the words "The store is now closed, please exit the building." in English.

Facelings can rarely be friendly by ignoring Backroom travellers and can help travellers escape a specific level.

The Friendly Tall Man
The Friendly Tall Man is a humanoid entity that consists of Black skin, 12'1 in height, and often wander around with its arms stretched out and never putting them down.

The Friendly Tall Man can have the ability to generate unnerving quiet music from it's body.

The Friendly Tall Man can only attack if a traveller is annoying them or jumping on their head.

Skin-Stealers
A Skin-Stealer is an entity that consists of overlapped skin around its body with Neon Blood dripping out of it.

When a Skin-Stealer moves, it often creates loud brick and/or concrete noises to make their victim's ears bleed and create fear, making a tasty meal

Skin-Stealers are often very smart with an IQ of 110, Second highest of all the entities, before the Howlers.

Skin-Stealers can sometimes ignore travellers or kill them on the spot with one touch

Smilers
A smiler is an entity that often appears in dark places, They can watch you 24/7 as you explore the Backrooms then they wait for their prey to stop moving then attack.

No one knows what a Smiler looks like but it often creates a bright red flash and windows computer noises.

Hounds
Hounds are human-like creatures walking on all fours, having an extreme hairy body with Black Skin & Fur.

Hounds will randomly target a traveller or often ignore them when they are not hungry.

Watchers
Watchers are human-like creatures, with the ability to have its own smokey bubble in its personal space to keep itself hidden. It's skin colour is unknown but what was seen was only black with white eyes.

Watchers will kill travellers instantly and does not spare anyone, however, they are very slow so travellers have enough time to escape.

WIP

= The "Rooms" Levels = The Entirely of the Rooms have not been discovered, people that have managed to get into the Rooms only made it far as Level "12" or Room "15" which is the Snackrooms

Level -3
Level -3 consists of Pure Blue Lights with a long hallway, Blue Lights enough to make someone have blurry vision.

Level -3 is a Class 2 Level, It only having 1 entity which is a skin-stealer.

Exits:

The only exit out of Level -3 is by going forward and turn left on a short hallway at a door, The door will take you to Level 0

Entrances:

You must be present in Level -1 and finding a random door that has a 50% chance of making you go to Level -3

By Being in Level 1, run as fast as you can towards the fridge and you have a 90% chance of getting teleported to Level- 3

Level -2
Level -2 consists of Pure Red Lights with 8 rooms, Red Lights enough to make someone have blurry vision.

Level -2 is a Class 2 Level, it only having 1 entity, a faceling.

Exits:

There are no discovered exits out of Level -2

Entrances:

You must be present in Level -1 and finding a random door that has a 50% chance of making you go to Level -2

By Being in Level 3, one of the entrances will take you to Level -2, a 33% chance of getting to Level -2

Level -1
Level -1 is a small tight labyrinth, very similar to Level 0 but a miniature version. When inside this level, you will no longer hear the hum-buzz of the fluorescent lights from Level 0.

Level -1 is called "The Lobby's Basement" as Level -1 is located underneath Level 0

Level -1 is a Class 1 Level, more safer than Level 0, however, there is something following you down in this level. The Entity that roams Level -1 is called a Hound.

Exits: Level -1 has two exits

One door in Level -1 will take you to Level -2

Another door in Level -2 will take you to Level -3

A rare occurring fact is that a traveller can randomly fall through the carpet in Level -1, ending up in Level 0 again

Entrances:

A Small Hole located in Level 0

An Underground Flooded Door in a Sublevel of Level 2

Level 0 ( The Rooms )
Level 0, also known as, The Rooms, The Back Rooms, The Maze, Hallways

Level 0 ( Class 4 ) is one of the most dangerous levels to ever come across or appear in. Level 0 is a seemingly infinite non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpeting, electrical outlets, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical. The fluorescent lighting present in Level 0 hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. Linear space in Level 0 is altered drastically; it is possible to walk in a straight line and return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often unreliable. There are also Security Cameras all over Level 0, Various messages and drawings written by markers from past travellers, Couches, Radios, rarely even Chairs or Escape codes. You will often see other travellers while travelling this level. The Entities that roam Level 0 are Howlers, Rarely Skin-Stealers, Smilers, and Hounds.

Exits:

Various exits that lead out of Level 0:

Falling through a hole in a random area would take you to Level -1

Finding a wooden door somewhere in Level 0 will take you to Level 1

Running too fast into a wall will take you to Level -2 Finding a Medium-sized room will take you to the Manila Room, however, you are still in Level 0 technically.

Finding a crack near a wall will take you to Sublevel 0.1

Entrances:

Specifically, EARTH & any type of habitable planet

Noclipping into the ground will result in noclipping into the Rooms

Being in "Glitchy" areas will result into random teleportation into the Rooms

Noclipping into the floor near the exit door in Level -3 will teleport you to a radio in Level 0

Noclipping into the floor in Level -1 will result in random teleportation to a random traveller in Level 0

Level 1
Level 1, Also known as "The House" is a Class 0 Level, primarily based on a house foyer, this level is extremely unique as it is a good place to Hide, however, Level 0 anomalies will attempt to find their way into Level 1, hunting the specific player down until it dies. The house itself has several hidden rooms without any furniture, some of these rooms are: a tiny kitchen, several abandoned bedrooms, one house light, a big living room, etc. One may hear distant voices, laughs and sometimes even cries very faintly. Surprisingly, none of those noises have an effect on a travellers sanity.

Exits:

If you run or walk into the fridge, you will be transported to Level -3

If you walk up the stairs, the hallway will take you to Level 2

If ### #### #### # #### #### ######## ### ####, ### #### ## ######## ## Level ???

Entrances:

The most known entrance is through a wooden door from Level 0

Level 2
WIP

= The "Rooms" Theories =

Simulation hypothesis
The simulation hypothesis is a proposal regarding the nature of existence which posits that all of existence is an artificial simulation, such as a computer simulation. The simulation hypothesis is a proposal regarding the nature of existence which posits that all of existence is an artificial simulation, such as a computer simulation.

Alien Megastructure
A megastructure is a very large artificial object, although the limits of precisely how large vary considerably. Some apply the term to any especially large or tall building. Some sources define a megastructure as an enormous self-supporting artificial construct.

Matrioshka brain
A matrioshka brain is a hypothetical megastructure of immense computational capacity powered by a Dyson sphere. It was proposed in 1997 by Robert J. Bradbury. It is an example of a class-B stellar engine, employing the entire energy output of a star to drive computer systems.

Collision Theory
Former Frontrooms scientists theorize that the Backrooms is an alternate universe that had collided with the real universe, resulting in the 2 becoming interconnected and hence why travel is possible between the two. This is just a theory though, with many other interpretations of the Backrooms indirectly disproving or contradicting it, but it is certainly a possibility.

Virtual Theory
The Virtual Theory is a theory that states that the Backrooms is a virtual simulation we were unknowingly put into. The theory also says that the Backrooms were planned to be a virtual peaceful utopia of levels, where humans and anomalous creatures could live in harmony, until they were accidentally corrupted, releasing all of the Backrooms and generating endless levels. A few minor colonies in the Backrooms believe this theory.

Stacked Dimensions Theory
This theory states that the Backrooms may not be a dimension, but rather a collection of alternate dimensions with the same properties, dimensions that we call Levels could be actual alternate dimensions, for example, level 0 could be floating in a void; the view to other levels from any level maybe be portals that are sometimes inaccessible, the windows are in reality portals leading to another dimensions, entities have the capacity to travel between these dimensions.